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Old Apr 21, 2006, 05:22 AM // 05:22   #41
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Default LOL it is okay...

I am at "The Amnoon Oasis" and I am doing good I am 17 1/2 so no worries I have a better weapon and I am doing much better.. LOL
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Old Apr 21, 2006, 06:50 AM // 06:50   #42
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Of course you are. Besides, Droks area (southern shivs) is for 20 lvl with some experience, so don't overrush yourself.

Someone said that there is too few newbies around to play with...well I never thought about who was new and who was not in my noobie days since all I did was PUG's (I was first of my crew to start playing GW). Playing with experienced ppl will teach you more then playing with newbs. It can be rewarding experience (apart from ocassional smack behind the ears for doing something stupid, but I never minded that). On the downside, experienced players tend to rush it which means new players will skip content and get confused...this can even happen in Iron Mines where people that are playing for the first time fail to get infused because there's experienced players that rush, or are on infuse/cap run. This is not to blame experienced folk for by any means...

But my recomendation would be this-if you're new (first char) - don't get run!! Play the missions as they come, they will transform you (hopefully) into a seasoned player - after some time.
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Old Apr 21, 2006, 07:06 AM // 07:06   #43
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i havent read the whole thread yet but im gonna guess that this is the first time you played as warrior and yougot yourself run through the game? if you dont know the character youreally really need to PLAY through the game in order to learn your character get the skills and learnhow and when to use them. i can only think if you are doing constantly then either you have a very poor skillset or you simply dont know how to play your character
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Old Apr 21, 2006, 07:17 AM // 07:17   #44
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Quote:
Originally Posted by tuf pepper
evry healing skill uses 10+ energy
Word of Healing, Remove Hex, Orison of Healing, Mend Condition, Mend Ailment, Signet of Devotion, Reversal of Fortune, Guardian... I could go on. Monk skills do not all cost 10+ energy; the ones I mentioned above are all 5e (and Signet of Devotion costs nothing. 2s cast time, though). I usually only have at most one 10e skill on my bar (Heal Other (not when carrying Word), Infuse Health (for Tombs) or Protective Spirit).

I manage to heal many, many more people than just four O_o. My suggestion: drop the 10e spells. Use 5e spells. Make Divine Favor go as high as you can manage. You'll be a better monk for it.

Topic? I got nothing. I don't know the first thing about warriors, but the monk thing above caught my attention.
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Old Apr 21, 2006, 08:09 AM // 08:09   #45
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Nathan, I am just now doing a Warrior/Monk on my second account, and I also use a hammer. My previous characters? Monk, Ranger, Necro, Mesmer. I know people say you learn the game good as a Warrior, but the general survival things I learned playing the less armored professions serve me very well.

This is just advice, and just my opinion based on the fact that I too am currently building up a hammer warrior. Keep 1 non-enchantment self heal skill on you, whether it be Heal Signet or Orison. I always have Mending as well, though I don't always use it. Enchantments can kill you quick sometimes. I ALWAYS have Frenzy. For Hammer warriors it's invaluable to get the adrenaline skills up until we advance far enough to replace it with something else, and Flurry never seemed to pay dividends to replace it with. Now while I always have Frenzy, I DON'T ALWAYS use it. If I am not being hit, I'll use it, otherwise hammers do just fine with straight damage. Later on in the game we'll get a skill that can replace Frenzy and is a bit safer (though if you have Droks open, you ain't that far away from it *hint*).

Alot of people have the misconception that Hammer Warriors do not have shields. They are wrong. We have a shield. It's called the guy with the sword or axe next to you. Sometimes it's in the form of a wolf, spider, warthog, bird or some other animal. If you are losing health and the healer seems to be running low, a good knockdown and a quick withdrawal to the non-aggro side of your fellow warrior can give you just enough time to heal up with Healing Signet. A healthy hammer back in the melee is worth a second or two of damage to a swordsman or axeman. Besides... they have that shield to protect 'em.

Lastly, I wouldn't go attacking single targets by yourself, unless your skills are fully charged. In that case, have at it. Hammer warriors do really well in conjunction with another type of warrior. Yeah... the lack of a shield hurts armorwise, but I just love seeing the 3 digit damage flash across the screen. Played smart, you're just as survivable as any other warrior and just as lethal, despite the critics.
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Old Apr 21, 2006, 08:40 AM // 08:40   #46
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Didn't feel like reading all (again =P)

1. Droks armour does not make you invincible and really only gives you a minor advantage. (compared to other armours that give like 66 AL instead of 80
2. If you want to get the ultimate set of droks armour, get one of these 2:
- mastery helm + platemail (chest, legs and hands) + knights boots
- mastery helm + gladiators (chest, legs, hands) + ascalon boots
Put super vigor and absorb in it. If money lacks, go with major.
The reason for this is damage absorb.
3. Get a collectors shield or the equivalent of one that has extra health and damage abosorb/reduce
4. Bring the right skills
5. bring the right weapon

Right skills: the skill that are useful for that mission/quest
- frenzy is too advanced imo, do not rely on the base damage of your weapon. Skills make you do more damage and other nice thingies.
- if you have droks armour and the other guys in your party do not... you will be the last priority for monster attacks. Your healers and casters will die first. Once you aren't healed, you'll be killed. Droks armour can therefore be a disadvantage because it makes the other guys in your party die.
(I noticed this the first time when I was running into the mob of enemies and they ignored me, ran past me and I had to chase them while they were going after the warrior who had a minor absorb (I had major). They completely ignored me and all I could do was try to poke them in their back with my rinblade... ahh good times...)
- bring defensive skills like gladiators defense or if you're not ascended... things like shield stance, dolyak signet, etc...

If you got run, make a new char and play with that without running through. Once you ascend on that char, go back to your warrior and you'll notice that everything dies faster.
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Old Apr 21, 2006, 09:08 AM // 09:08   #47
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Haven't you guys considered he might be a troll? I mean come on. It's the ultimate stereotype of someone being run, thinking that armor is going to save you.

No offense nathan if you're not, of course
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Old Apr 21, 2006, 09:13 AM // 09:13   #48
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Quote:
Originally Posted by Edge Martinez
This is just advice, and just my opinion based on the fact that I too am currently building up a hammer warrior. Keep 1 non-enchantment self heal skill on you, whether it be Heal Signet or Orison. I always have Mending as well, though I don't always use it. Enchantments can kill you quick sometimes. I ALWAYS have Frenzy. For Hammer warriors it's invaluable to get the adrenaline skills up until we advance far enough to replace it with something else, and Flurry never seemed to pay dividends to replace it with. Now while I always have Frenzy, I DON'T ALWAYS use it. If I am not being hit, I'll use it, otherwise hammers do just fine with straight damage. Later on in the game we'll get a skill that can replace Frenzy and is a bit safer (though if you have Droks open, you ain't that far away from it *hint*).\
What would you possibly replace frenzy with? Tiger's Fury? Wasted attribute points for it to be effective. Frenzy is key. One of the first skills as a warrior you get in the game is one of the most useful stances. You bring sprint along or whatever other stance that has a reasonably small recharge time to cancel frenzy if you start getting beaten on.

Mending is a waste of a skill slot on a warrior. +x armour from a shout or whatnot is so much more valueble than 6 health per second. However I will agree with you on a self heal. Heal sig is mostly superior due to the points you'd invest in tactics anyway, but that -40 Armour really hurts. So it must be used wisely. I would not reccomend orison either as it requires wasted attributes in a line and isn't even that effective.

Your best bet is to rely on your monks to protect and heal you. I know to some, it sounds too dependent, but that's how this game was designed. You're keeping the monsters at bay so they're not attacking the monks (at least I hope you are) and as I said previously, aggro management is not just the warrior's job. It requires the cooperation and effort of the entire team.

Your self heal is there to relieve pressure off your healer/s if you encounter a lot of degen and damage spread out. It's one less person they have to worry about countering degen with energy expensive spells. If you have the right equipment and you die while being attacked by a group or two of monsters, your monk/s are incompetent. Simple as that.
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Old Apr 21, 2006, 09:18 AM // 09:18   #49
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Quote:
Originally Posted by Don Zardeone
- if you have droks armour and the other guys in your party do not... you will be the last priority for monster attacks. Your healers and casters will die first. Once you aren't healed, you'll be killed. Droks armour can therefore be a disadvantage because it makes the other guys in your party die.
(I noticed this the first time when I was running into the mob of enemies and they ignored me, ran past me and I had to chase them while they were going after the warrior who had a minor absorb (I had major). They completely ignored me and all I could do was try to poke them in their back with my rinblade... ahh good times...)
I noticed that too. Often I stand next to a big dragon, while my mates are running around like mad. Being ignored is very helpful for a monk
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Old Apr 21, 2006, 10:36 AM // 10:36   #50
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Your HP also helps. People with 2 superiors will get attacked a lot more. Which makes it harder on a tank, without superiors you can survive a little better, but you won't be the target as often, so you have to find some sort of balance.
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Old Apr 21, 2006, 11:11 AM // 11:11   #51
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Quote:
Originally Posted by Lexar
Your HP also helps. People with 2 superiors will get attacked a lot more. Which makes it harder on a tank, without superiors you can survive a little better, but you won't be the target as often, so you have to find some sort of balance.
There should be no reason why other people are attacked regardless of your/their armour/health etc as long as you, and more importantly your squishy teammates, are aware of how to control agrro correctly.

The biggest single reason for premature death in PuGs (IMHO) is other players not knowing how to stay out of a Warriors aggro circle. (Please note I said Warrior and not Tank )

** There is one other cause of course - bad use of AoE attacks, but thats a completely different story.

Anyway, back OT - A few people have identified that, irrespective of the level of your armour, you will not survive if you have no EXPERIENCE. How many players can honestly say that they completed their first UW/FoW trip without a problem? Not very many at all I would suspect, unless they were in an experienced group.

The game has not been designed around having the most uber 1337 armour and weapons in order to complete the game, it has been designed to allow you to use your SKILL to do so. Skill is acquired as experience increases. Experience increases by PLAYING THE GAME, not by being run around the map on your first character.

My advice? Simply play the game, if you like doing Missions then you will notice that each mission leads to the next one. You can complete the whole game by following Mission after Mission (although you may struggle to find all the skills you would like ).

Play and enjoy.

/soapbox
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Old Apr 21, 2006, 12:55 PM // 12:55   #52
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Quote:
Originally Posted by Sekkira
1. Learn to take a joke, obviously the man was kidding. It could be easily told when he suggested echo mending.

2. You're a bad monk. Not all healing spells cost 10+ energy. The ones that do aren't worth it.

1. I knew it was a joke thats why I kept it friendly and not rude
2. how are you saying I'm a bad monk? IMO all monk's should bring heal area for self healing and other allies near you (best with others near you saves energy)thats 10 energy...heal other for when the person needs fast healing where breeze would not be the best skill to use that takes 10 energy..breeze for when lets say a war/tank goes into a fight thow breeze on him so you wont have to really worry about him for ten seconds that takes 10 energy if the fight goes good your energy will go back up on its own..... prot spirit for when someone is taking heavy DMG that taks 10 energy pluse breeze thats a total of 20 energy ( but that only happens mainly with a big aggro but can still be maintained)...Divine spirit to help on energy cost for a few seconds that takes 10 energy( but over all its like using no energy with the other skills you will be casting) and word of healing witch only takes 5 energy and yes you only use that when their life is under 50% ( im pretty sure the skill even says that) and im also pretty sure i said word of healing is a life saver for when eenrgy is low or even if its not still helps on maintaining energy all other skills doesnt really matter bring what you think the group will want /needs and also the area you will be fighting in...... not talking about small aggros if you die in a small aggro then yes its most likly the monks foult i been talking about bigger aggors/harder places to fight in...

Last edited by tuf pepper; Apr 21, 2006 at 01:22 PM // 13:22..
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Old Apr 21, 2006, 12:58 PM // 12:58   #53
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Quote:
Originally Posted by fiery
Are you saying you solo farm with a rez skill?
Rebirth, Restore Life, and Rez Sig. That's how you all do it, right?
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Old Apr 21, 2006, 01:02 PM // 13:02   #54
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Quote:
Originally Posted by Macktar Wang
Rebirth, Restore Life, and Rez Sig. That's how you all do it, right?
Now i may be wrong, but I could swear I smelt sarcasm...............
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Old Apr 21, 2006, 01:05 PM // 13:05   #55
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Quote:
Originally Posted by gragman
Now i may be wrong, but I could swear I smelt sarcasm...............
No way. It is the new UBER farming build. You kill them all, rez them all, and get more drops. Brilliant!
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Old Apr 21, 2006, 01:12 PM // 13:12   #56
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Quote:
Originally Posted by tuf pepper
breeze for when lets say a war/tank goes into a fight thow breeze on him so you wont have to really worry about him for ten seconds
vigorous spirit... 5 energy and you don't have to worry about him for 30 seconds.
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Old Apr 21, 2006, 01:13 PM // 13:13   #57
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Quote:
Originally Posted by Macktar Wang
No way. It is the new UBER farming build. You kill them all, rez them all, and get more drops. Brilliant!
Oh.......My.......God!! I have so been missing a trick here.

*sprints back to desert to become a W/Mo again*

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Old Apr 21, 2006, 01:15 PM // 13:15   #58
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Which Server/timezone do you play in Nathan? If you want any tips then msg me in game and I can always try to do a mission with you and see if there is anything you are doing which is particularly odd/suicidal.
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Old Apr 21, 2006, 01:19 PM // 13:19   #59
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Quote:
Originally Posted by Manda Panda
vigorous spirit... 5 energy and you don't have to worry about him for 30 seconds.
lol forgot to put that up...but thats not one of the main one's i bring with me at all times lol all depends on the place and what we are fighting
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Old Apr 21, 2006, 01:43 PM // 13:43   #60
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Quote:
Originally Posted by tuf pepper
1. I knew it was a joke thats why I kept it friendly and not rude
2. how are you saying I'm a bad monk? IMO all monk's should bring heal area for self healing and other allies near you (best with others near you saves energy)thats 10 energy...heal other for when the person needs fast healing where breeze would not be the best skill to use that takes 10 energy..breeze for when lets say a war/tank goes into a fight thow breeze on him so you wont have to really worry about him for ten seconds that takes 10 energy if the fight goes good your energy will go back up on its own..... prot spirit for when someone is taking heavy DMG that taks 10 energy pluse breeze thats a total of 20 energy ( but that only happens mainly with a big aggro but can still be maintained)...Divine spirit to help on energy cost for a few seconds that takes 10 energy( but over all its like using no energy with the other skills you will be casting) and word of healing witch only takes 5 energy and yes you only use that when their life is under 50% ( im pretty sure the skill even says that) and im also pretty sure i said word of healing is a life saver for when eenrgy is low or even if its not still helps on maintaining energy all other skills doesnt really matter bring what you think the group will want /needs and also the area you will be fighting in...... not talking about small aggros if you die in a small aggro then yes its most likly the monks foult i been talking about bigger aggors/harder places to fight in...
Holy shit. I don't even have to elaborate on what I said. You have just confirmed why you are a bad monk.
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